Please contact me if you have comments, suggestions, praise, complaints, questions about my GTA related work or found a bug in any of my tools.
I get many questions that have already been answered before, and those answers are usually not even hard to find. So if you’re going to ask something, please read the following checklist first.
Could it be that someone else had the same question before? If so it’s very likely you’ll find the answer rather easily. The first thing to do should be to read this site’s FAQ section.
If your problem isn’t mentioned there, search GTAForums.com or other problem related forums, or simply use Google.
If it’s about a program, did you read the readme file or documentation that came with it or which might be available online? Did you try to look for tutorials?
Are you sure I’m the right (or only) person to ask about this? Asking at a public forum or IRC channel increases the probability you’ll get a useful answer (or any answer at all, for that matter).
I also recommend reading “How To Ask Questions The Smart Way” (by Eric S. Raymond and Rick Moen, available in many languages). This guide will teach you how to ask questions in a way more likely to get you a satisfactory answer. (Not just here, but in general.)
If you think you found a bug in one of my programs, please let me know so I can fix it if necessary. But like mentioned above, I’d like you to check the FAQ and common forums first. If you still want to file a report, here’s another checklist for you.
A good reading recommendation is “How to Report Bugs Effectively” by Simon Tatham.
If you have an account at GTAForums.com you can PM me.
I generally prefer communication via E-Mail, though. Make sure you use a descriptive subject and keywords like “GTA”, otherwise I’ll likely dismiss it as spam.
Send your messages to support@steve-m.com. You’ll also find my address in the readme files enclosed with my publications, or often in the help menu and about dialog of my tools.
Occasionally I’m also available via various IM protocols, but you’d have to do the research yourself.