Collision File Editor II is a tool for creating and editing collision files for GTA III, Vice City and San Andreas.
The Map Cleaner is used to automatically remove the game objects from the GTA San Andreas (PC) map, to make room for new maps.
These programs enable you to view the textures inside .txd files of GTA III, Vice City and San Andreas.
A script for 3D Studio Max R3 and higher, which exports and imports .cst files, a custom file format used by the CollEditor.
RW Analyze may be used to obtain a detailed visualization and analysis of the contents of RenderWare binary stream files.
TXD Builder creates a new texture dictionary (.txd) based on a list of image files.
This small tool shows you the current position of the player in both GTA3 and Vice City. This is useful for coding missions, placing objects or creating paths.
The Limit Adjuster can be used to change the hardcoded limitations for objects und other stuff, so you can do bigger map modifications. It’s also possible to increase the streaming memory.
A script for 3D Studio Max 5, which imports the car, ped and boat paths of Vice City as SplineShapes. Useful for checking self-made paths.
This small tool changes the draw distance by pressing a hotkey.
With the CollMaker you can create collision files for GTA III and VC based on .x mesh files.
The CollViewer prints the content of collision files as plain, human readable text.
The Rotation Calculator is a helper tool to calculate the rotation coordinates (quaternions) used in GTA’s map files.