Built completely from scratch, CollEditor 2 is much more reliable and flexible than the old CollEditor, and offers a lot more features. It fully supports all characteristics of all 3 known .col file formats, and offers several built-in optimization routines to achieve best possible results.
Features
supports version 1, 2 and 3 collision files
easy mouse navigation
sub-object editing by mouse and type-in
several optimization routines
support for embedded vehicle collision models
drag’n’drop functionality
surface lighting generator
batch conversion feature
Known Problems
There is no undo or backup function yet, the only way to restore a collision file is by loading the previously saved version. So don’t forget to save and backup your work often! A snapshot function is planned.
The calculated bounding sphere is not minimal at all! Would be great if someone could point me to a (working) implementation of a minimum sphere of spheres algorithm. Speed doesn’t matter much since it’s not done in realtime.
It’s not possible to delete vertices (yet), just delete the faces. (Isolated verts will be deleted automatically on saving.)
It’s not possible to move faces, just move the vertices used by the face (same effect).
There is no options dialog yet. If you need to change something that’s not available through the menu, please edit the CollEditor2.ini by hand.